![]() | Electromechanical Interface Nexus When integrated into a starship with other components, an EMI Nexus is used to facilitate manual control over numerous electromechanical systems which, by default, run in an automated manner according to their programmed roles. Typically, the EMI Nexus acts as a conduit between a capsuleer and their ship, serving as an interface through which they can operate normally automated electromechanical systems, such as a Central System Controller. Other more simple tasks, such as the activation of a ship's modules, also frequently rely on these components. | |
![]() | Infrastructure Hub An Infrastructure Hub is the cornerstone of any empire´s expansion into nullsec territory. Once online, it allows the owner to cultivate the system it is placed in by applying one of the upgrades available. These upgrades range from simple improvements to a system´s financial infrastructure, to defensive upgrades giving the system owner significant advantages. As an added bonus, the Infrastructure Hub functions as a defensive structure as well, as sovereignty cannot be taken while it is still online. | |
![]() | Talon Epsilon This social adaptation chip has been modified by Caldari scientists for use by their elite officers. Primary Effect: +3 bonus to Charisma Secondary Effect: 5% bonus to ship's gravimetric sensor strength Set Effect: 15% bonus to the strength of all Talon implant secondary effects. Set effect not cumulative with low-grade Talon implants | |
![]() | Covert Cynosural Field Generator I Generates an undetectable cynosural field which only Black Ops jump drives can lock on to. Note: can only be fitted on Black Ops, Covert Ops, Stealth Bombers and force Recon Ships. | |
![]() | Prototype 'Arbalest' Heavy Assault Missile Launcher I A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. | |
![]() | Osprey Navy Issue Caldari ships have never been renowned for their speed. With this in mind, Caldari Navy engineers set about designing the Osprey Navy Issue. The fastest Caldari cruiser in existence and a formidable missile boat, this vessel gives Navy personnel and State loyalists alike greater opportunities to conduct true skirmish warfare than ever before. Caldari Cruiser Skill Bonus: 5% bonus to Assault Launcher, Heavy Missile Launcher and Light Missile Array rate of fire and 10% bonus to Assault and Heavy Missile velocity per level. | |
![]() | Domination Small Shield Booster Expends energy to provide a quick boost in shield strength. | |
![]() | Unit P-343554's Modified Drone Link Augmentor Increases drone control range. | |
![]() | Medium Pulse Laser Battery Fires a pulsed energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks fast and has a higher rate of fire than its beam laser counterpart.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. | |
![]() | Arazu Name: Arazu Hull: Celestis Role: Force Recon Ship Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal. Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage per level 7.5% bonus to Remote Sensor Dampener effectiveness per level Recon Ships Skill Bonus: 20% bonus to Warp Scrambler and Warp Disruptor range per level -96% to -100% reduced CPU need for cloaking device per level Role Bonus: 80% reduction in liquid ozone consumption for cynosural field generation 50% reduction in cynosural field duration Note: can fit covert cynosural field generators |
| 17:19 | Ogir |
| Hi everyone, welcome to My EVE. This chat is a preliminary test for some upcoming features. I hope you enjoy it. |
| 17:56 | Ogir |
| I just switched the killboard so it loads older kills as you scroll down. |
| 17:57 | Ogir |
| Next will be the alliance/corp/character killboards. |
| 17:58 | Ogir |
| Feel free to provide feedback or suggest me new features. |