![]() | Curse Name: Curse Hull: Arbitrator Role: Combat Recon Ship Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Developer: Khanid Innovation In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. Amarr Cruiser Skill Bonus: 7.5% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level. Recon Ships Skill Bonus: 40% bonus to Energy Vampire and Energy Neutralizer range and 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per level | |
![]() | Pilgrim Name: Pilgrim Hull: Arbitrator Role: Force Recon Ship Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited. Amarr Cruiser Skill Bonus: 7.5% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level. Recon Ships Skill Bonus: 20% bonus to Energy Vampire and Energy Neutralizer transfer amount and -96% to -100% reduced CPU need for cloaking device per level. Role Bonus: 80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration. Note: can fit covert cynosural field generators |
| 17:19 | Ogir |
| Hi everyone, welcome to My EVE. This chat is a preliminary test for some upcoming features. I hope you enjoy it. |
| 17:56 | Ogir |
| I just switched the killboard so it loads older kills as you scroll down. |
| 17:57 | Ogir |
| Next will be the alliance/corp/character killboards. |
| 17:58 | Ogir |
| Feel free to provide feedback or suggest me new features. |